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HAC_VGAMER00

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Hi H.A.C. here.

I am currently trying to start a project to see if I can get a small game created so to show the world how games will be once I've started my business.

I am a very hardcore gamer. I actually have not played as many games as I wish I could but I know alot about them.

I actually have a dream to create games that go far beyond anything thats already been created. I want to make something that gives the player choice.

So I am looking for anyone I can get to join me on this quest. I need alot of creative people. Tho I cannot pay anyone sadly. That is why this is a project. Once the project is finished then we will have something to show to the world and let them know who we are. Then we might get some help and be able to start my company. Then whoever was part of the project will be offered jobs in my business first.

So anyone who is creative and love games, if you are interested in this please send me a email at HAC_VGAMER00@hotmail.com If you could please send me a brief summary on who you are and why you would like to be part of this project.

If you have any questions feel free to ask me.

Thank You

~H.A.C.
 
Why in the world would I sign on to do something game related for free?! What, I don't have a life or something?! You think I just hang around this web site? Well, let me tell you . . . I AM ABOVE VOLUNTEERING! I don't work for free! I'M TALENTED DAMMIT! I SPIT ON VOLUNTEER WORK!










:wink:
 
I'm not sure, but i'm almost positive this quote came from Team America......"......AND SOON WE WILL CONQUER THE WORLD!!"...i think it fits nicely and flows well with the creator of this topic....That or i need to stop drinking the Green Beer.......Good Luck in your voyage, little guy.......Man, do i need another........Cya
 
I'm guessing you're not a programer. Here' let me see if I can get this all straight. You think you have a great idea for some game. But you don't know how to put it together. So you wnat to get people who will do the work for you while you tell them what to do.

Unfortunately, 90% of making a game is programming. Actually, probably more like 99%. Some good advice would be to go learn how to program and then start making little games. Work up from there. You're not going to start a game company by being a game designer with no findla product to show to anyone.

good luck!
 
Not necessarily, BC. There are all kinds of positions at a gaming company. I'm familiar with the guys that are bringing Warhammer to the digital world. Specifically, the content designer. His responsibilities are to figure out what happens on each stage. However, he can't draw. They have a huge team of artists who specifically work on just the art of characters, backgrounds, etc. Others do the map layouts, rendering the 3D. And others make things move. However, he is a content designer who was hired by programmers who, couldn't draw, couldn't write, and generally had no creativity. They wanted the game, but needed people to tell the story for them.
 
I'm guessing BC is referring to the majority of aspiring game designers who want to bring a unique vision and have other people execute it for them. A lot of it is programming if you want to bring something unique (which goes beyond modding a game engine, meaning writing one from scratch) to games. I mean that's usually the case by my reckoning. It seems harder to get people to join up if you're bringing the vision to the table and looking for programmers, artists, writers, etc. I suppose a good piece of advice is to have a game doc or some sort of documentation to appeal to potential help.
 
The roach hits the nail on the head.

The supply of game designers far outstrips demand. What is in high demand are programmers and artists. All you need to do to figure this out is look at job listings. Punch "video game" into Monster and you'll come up with hundreds of positions for programmers and artists, and one or two for designers if you're lucky -- and those positions will be something like "level design" and require programming and/or artistic skill.

You don't get anywhere by saying "Hey I have this great idea, hire me."
 
Actually I think he was saying "Hey I have this great idea, want to do all the work for me while I just tell you if that looks cool?"

But seriously, if you are serious about making a video game you are going to have to bring more than an idea to the table. A detailed synopsis of the game, or a few pictures or drawings of what it looks like, most people who make games have more than just a idea, they can either draw or model out their vision, or have some other attribute needed to create a game ( like a script or something).
Im pretty that someone has thought of your idea of a game before, but could not be done due to either money, not enough programing skills, or just lack of time.

Besides, noone here can program.
 
I think just BC just laid down a high level of
pwnage.jpg
there.
 
P...W....N...A....G....E........huh??.....Oh now i get it.....Very Nice Spuds and good insight from BC, Roach and Hank......My only advice to you is to go to school for it or, like BC said, try working on a small game yourself at first......There are plenty of free programs that you can tinker with...Hope that helps...
 
i have created my own games. mostly in college and like a year after i graduated. unfortunately, i havnt been able to make any games since because i work a lot.

i went to school for game design because i have always dreamed of working in the game field. but because i can talk from experience, making games is quite difficult and time consuming. i went to school to be a designer, not a programer. however, i quickly learned that you need to do both in order to be successful and get anywhere. i have some ideas that i think will make killer games, but was always restricted because im not a programmer. however, i know enough to get by and made my own games.

i actually take credit for designing my school's first 3D video game. while it wasnt exactly too fun and looked like crap, i managed to design, model, and program everything in 10 weeks. i was working like 20 hrs a week on my game tho. my game was a based off pitfall, only had one level, but didnt have time to create "good collision." so even if you did get to the end, you would die anyway. so you figure, i worked about 200 hrs to make a single level game that didn't work properly.... just to give you an idea of how much time it really takes. but i also made 2D games, which are slightly easier to program but still require tons of time.

you gotta remember, games are software no different than microsoft word or photoshop. they are applications. to create a full appilcation or program requires a trememdous amout of effort.
 
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i once heard somebody say that you should start out with simple 2d games if you're a beginner just to learn the basics, and then slowly move up. like maybe first making a simple atari 2600 type game and then moving up to nes style and so on. that way, you learn all the basics, and working with sprites is way easier than doing 3d.

another thing is pay. as an artist, i can tell you that nobody with the skills you're looking for is going to devote the amount of time necessary to make a good game for free(unless it's like, for school like with squallsnake). even if you pay something like, $5 per sprite or something. money will always motivate people more than your vision of the perfect game.
 
Yeah. You've gotta figure, Super Smash Bros Revolution, right now, has 50 people working on it. Not including the marketing, directors or administration. They're getting paid thousands to create that game, and they're all high-caliber.