Place your concerns aside: this is an awesome game. Just got it the other day. The whole 2D/3D world flipping concept is strongly realized and well executed. It works on so many levels and it's one of those things that only Nintendo coulda pulled off first (we may see some variations on this in...
Ooh, hard one. It's between Russian, Italian, and Norwegian. Russian because I could watch Andrei Tarkovsky's movies without subtitles. Italian because I like the way it sounds. And Norwegian because I have family who lives in Norway.
Games: Ico, Shadow of the Colossus, the Silent Hill series, Super Spike Volleyball--these games are relatively underrated in the broader picture.
Movies: The Thin Red Line, Lost Highway
Games: Vagrant Story (monotonous level design), Donkey Kong 64 (poor game design), Super Smash Bros. Melee (no soul), God of War (repetitive gameplay) .
Movies/TV: Godfather movies and The Sopranos (what are people's obsession with the mafia?).
I wouldn't know. I have never looked at myself in the mirror. I don't believe in introspection...
... :P
Anyway, yeah, mine are something like that. pale greenish blue
In the East, the Far East, when a person is sentenced to death, they're sent to a place where they can't escape, never knowing when an executioner may step up behind them, and fire a bullet into the back of their head...
Yeah, that's a general assumption I'm willing to afford to any game being released on consoles through the major publishers for sure. Higher management probably makes sure that their products are balanced enough to be completed in theory (by means of the QA teams). I mean, I can't think offhand...
My belief is that almost all modern games are designed in such a careful way that you can figure out how to progress eventually based on your past gaming experiences. You just gotta tap into it. My example is Metroid Prime: Echoes. There's something cool about playing a sequel of a game that is...